Meshfleet v0.7.0 — Real-time push via SSE
Agents can now subscribe to their inbox via Server-Sent Events. Incoming P2P messages arrive in real-time instead of polling. Per-agent connection cap, backpressure handling, heartbeat keep-alive.
Announcements, release notes, and the occasional deep dive.
Agents can now subscribe to their inbox via Server-Sent Events. Incoming P2P messages arrive in real-time instead of polling. Per-agent connection cap, backpressure handling, heartbeat keep-alive.
Auto-retry transient failures, recover after crashes, and fan out work to the N best-scoring agents. 134 tests, MIT, local-first.
v0.8.1–0.8.4 add hierarchical skill matching, a routing feedback loop, synonym expansion, and a self-contained benchmark suite that verifies the v1.0 perf gates.
v0.8.5–0.8.7 add fleet template versioning, portable export/import sharing, and a live dashboard TUI. The full v0.8 series: 8 releases, 181 tests, all open issues closed.
The next release focuses on the known sendMessage bottleneck (3.8ms/msg at 10k scale) and finishes wiring the v0.8 routing features into the live route_work path. Preview of the four items, their design, and the timeline.
Today we're shipping the first public release of Meshfleet. Spawn parallel agents as independent OS processes. Route work to specialists. Let agents collaborate peer-to-peer. No timeouts. No markups. MIT licensed.
Per-fleet timeouts, a structured event log, and list_fleets. The mesh is starting to watch its own back.